Following some of the minotaur box modelling tutorial. I'm still getting to grips with these techniques. Ideally I'd have liked more time to work on this. I'll continue to try and make characters using box modelling. The main thing I learnt from this approach to modelling that while it was pretty time consuming that the techniques where relatively easy to follow and pick up.
Wednesday, 29 May 2013
Monday, 27 May 2013
Project: Nightcrawler
Box modelling on Nightcrawler. We were given picture below to build a basic model of the character.
After doing a bit of experience with box modelling I'm finding it easier to do it. Again I found I ran out of steam a little bit due to the amount of time needed.
I think I was able to achieve the
basic forms and proportions to be modeled with reasonable topology. There's still much work to do and I particularly would want to work more on the feet.
Wednesday, 15 May 2013
Under water creature
I wanted to create a a sea dwelling creature reminiscent of a pelagic sea slug. I originally looked at a variety of sea creatures and then decided to cross a more mammalian form with the beautiful fringed look of the sea slug.
I made a quick sculpt of a water dragon animal inspired by the images above in sculptris, I then moved the image over to photoshop and then added various highlights and tones. I definitely enjoy the digital sculpting and I know I need to look into more complex programs than sculptris.
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